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Interdisciplinary advancements in ga...
Ferdig, Richard E.

 

  • Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
  • 紀錄類型: 書目-語言資料,印刷品 : 單行本
    副題名: emerging trends
    其他作者: FreitasSara de.,
    其他作者: FerdigRichard E.,
    其他團體作者: IGI Global.
    出版地: Hershey, Pa.
    出版者: IGI Global;
    出版年: c2012.
    面頁冊數: electronic texts (315 p.)digital files. :
    標題: Shared virtual environments. -
    標題: Computer-assisted instruction. -
    標題: Computer gaming scenarios
    標題: Computer-generated training environments
    標題: Embodied learning
    標題: Games for knowledge acquisition and modeling
    標題: Immersive educational games
    標題: Interfaces for game interaction
    標題: Motion-based game play
    標題: Play in virtual worlds
    標題: User experience
    標題: Virtual space design
    電子資源: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
    摘要註: "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.
    ISBN: 9781466600300
    內容註: 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari 1 Restricted to subscribers or individual electronic text purchasers.
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