Back to Search results for [ subject:"Gaming" ]

Gamification for human factors integ...
IGI Global

 

  • Gamification for human factors integration : social, education, and psychological issues
  • Record Type: Language materials, printed : monographic
    Title Information: social, education, and psychological issues
    Secondary Intellectual Responsibility: BishopJonathan, 1979-
    Secondary Intellectual Responsibility: IGI Global
    Description: PDFs (336 pages)
    Subject: Interpersonal relations. -
    Subject: Internet - Psychology. -
    Subject: Internet - Social aspects. -
    Subject: Behavior modification
    Subject: Cyber bullying
    Subject: E-learning
    Subject: Gaming
    Subject: Health applications
    Subject: Internet addiction
    Subject: Online communication
    Subject: Relationships
    Subject: Social networking
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-5071-8
    Notes: Content Type: text
    Summary: "This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"--Provided by publisher.
    ISBN: 9781466650725
    Content Note: My click is my bond: the role of contracts, social proof, and gamification for sysops to reduce pseudo-activism and internet trolling / Jonathan Bishop Cognitive load and empathy in serious games: a conceptual framework / Wen-Hao David Huang, Sharon Y. Tettegah What's in a game?: the politics of shaping property tax administration in Bangalore City, India / Shefali Virkar Should we publish that?: managing conflicting stakeholder expectations in the publishing industry / Loren Falkenberg, Oleksiy Osiyevskyy Towards a subjectively devised parametric user model for analysing and influencing behaviour online using neuroeconomics / Jonathan Bishop, Mark M. H. Goode Designing serious games for people with disabilities: game, set, and match to the Wii / Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David Brown ExerLearning: movement, fitness, technology, and learning / Judy Shasek Rehabilitation gaming / Henk Herman Nap, Unai Diaz-Orueta The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton, Hao Liu, Steven Battersby, David Brown, Nasser Sherkat, Penny Standen, Marion Walker The psychology of trolling and lurking: the role of defriending and gamification for increasing participation in online communities using seductive narratives / Jonathan Bishop Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson Learning sociology in a massively multi-student online learning environment / Joel Foreman, Thomasina Borkman The applicability of gaming elements to early childhood education / Holly Tootell, Alison Freeman From chaos towards sense: a learner-centric narrative virtual learning space / Torsten Reiners, Lincoln C. Wood, Jon Dron Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert Games and simulations: a new approach in education? / Göknur Kaplan Akilli.
Multimedia
Reviews
Export
pickup library
 
 
Change password
Login