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The complete guide to Blender graphi...
~
Blain, John M., (1942-)
The complete guide to Blender graphicscomputer modeling and animation /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
The complete guide to Blender graphics/ John M. Blain.
Reminder of title:
computer modeling and animation /
Author:
Blain, John M.,
Published:
Boca Raton, [Fla.] ;CRC Press, : 2012.,
[NT 15000922]:
1st ed.
Description:
1 online resource (xvii, 389 p.) :col. ill. :
基督教聖經之智慧書導讀 :
Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.
Subject:
Computer animation. -
Online resource:
http://www.crcnetbase.com/isbn/9781466517042
ISBN:
9781466517042 (electronic bk.)
The complete guide to Blender graphicscomputer modeling and animation /
Blain, John M.,1942-
The complete guide to Blender graphics
computer modeling and animation /[electronic resource] :John M. Blain. - 1st ed. - Boca Raton, [Fla.] ;CRC Press,2012. - 1 online resource (xvii, 389 p.) :col. ill.
Includes bibliographical references (p. 385-386) and index.
1. The Blender interface -- 2. Navigation -- 3. Creating and editing objects -- 4. Materials -- 5. Textures -- 6. World settings -- 7. Lighting and cameras -- 8. Rendering and ray tracing -- 9. Animation basics -- 10. 3D text -- 11. NURBS and meta shapes -- 12. Modifiers -- 13. Particle systems -- 14. Child/parent relationships and constraints -- 15. Armatures -- 16. Shape key and action editors -- 17. Fluid simulation -- 18. Nodes -- 19. The Blender game engine -- 20. Video sequence editing.
Helps novices learn Blender version 2.60+ and describes the basic operation of the interface and the majority of its functions including visual reference and examples of operations.
ISBN: 9781466517042 (electronic bk.)Subjects--Uniform Titles:
Blender (Computer file)
Subjects--Topical Terms:
242784
Computer animation.
LC Class. No.: TR897.7 / .B573 2012eb
Dewey Class. No.: 777.7
The complete guide to Blender graphicscomputer modeling and animation /
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[electronic resource] :
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computer modeling and animation /
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John M. Blain.
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1st ed.
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Boca Raton, [Fla.] ;
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CRC Press,
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col. ill.
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Includes bibliographical references (p. 385-386) and index.
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1. The Blender interface -- 2. Navigation -- 3. Creating and editing objects -- 4. Materials -- 5. Textures -- 6. World settings -- 7. Lighting and cameras -- 8. Rendering and ray tracing -- 9. Animation basics -- 10. 3D text -- 11. NURBS and meta shapes -- 12. Modifiers -- 13. Particle systems -- 14. Child/parent relationships and constraints -- 15. Armatures -- 16. Shape key and action editors -- 17. Fluid simulation -- 18. Nodes -- 19. The Blender game engine -- 20. Video sequence editing.
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Description based on print version record.
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Blender (Computer file)
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http://www.crcnetbase.com/isbn/9781466517042
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