語系/ Language:
繁體中文
English
KMU OLIS
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Interdisciplinary advancements in ga...
~
Ferdig, Richard E.
Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
紀錄類型:
書目-語言資料,印刷品 : 單行本
副題名:
emerging trends
其他作者:
FreitasSara de.,
其他作者:
FerdigRichard E.,
其他團體作者:
IGI Global.
出版地:
Hershey, Pa.
出版者:
IGI Global;
出版年:
c2012.
面頁冊數:
electronic texts (315 p.)digital files. :
標題:
Shared virtual environments. -
標題:
Computer-assisted instruction. -
標題:
Computer gaming scenarios
標題:
Computer-generated training environments
標題:
Embodied learning
標題:
Games for knowledge acquisition and modeling
標題:
Immersive educational games
標題:
Interfaces for game interaction
標題:
Motion-based game play
標題:
Play in virtual worlds
標題:
User experience
標題:
Virtual space design
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
摘要註:
"This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.
ISBN:
9781466600300
內容註:
1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari 1 Restricted to subscribers or individual electronic text purchasers.
Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
Interdisciplinary advancements in gaming, simulations and virtual environments
: emerging trends / Richard E. Ferdig and Sara de Freitas, editors. - Hershey, Pa. : IGI Global, c2012.. - electronic texts (315 p.) ; digital files..
1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton.
Includes bibliographical references..
ISBN 9781466600300ISBN 9781466600294ISBN 9781466600317
Shared virtual environments.Computer-assisted instruction.
Computer gaming scenariosComputer-generated training environmentsEmbodied learningGames for knowledge acquisition and modelingImmersive educational gamesInterfaces for game interactionMotion-based game playPlay in virtual worldsUser experienceVirtual space design
Freitas, Sara de.
Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
LDR
:03666nam a2200469 450
001
288627
005
20120130005705.0
009
a(CaBNVSL)gtp00550666
009
a(OCoLC)807848422
009
00000196
010
1
$a
9781466600300
$b
ebook
010
1
$a
9781466600294
$b
hardcover
010
1
$a
9781466600317
$b
print & perpetual access
012
0
$a
10.4018/978-1-4666-0029-4
020
$b
2011044136
100
$a
20151127d2012 y0engy50 b
102
$a
us
105
$a
y a 000yy
200
1
$a
Interdisciplinary advancements in gaming, simulations and virtual environments
$e
emerging trends
$f
Richard E. Ferdig and Sara de Freitas, editors.
204
1
$a
electronic resource
210
$a
Hershey, Pa.
$c
IGI Global
$b
701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA
$d
c2012.
215
1
$a
electronic texts (315 p.)
$c
digital files.
301
$a
10.4018/978-1-4666-0029-4
310
$a
Also available in print.
320
$a
Includes bibliographical references.
327
1
$a
1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton
$a
2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble
$a
3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter
$a
4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle
$a
5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg
$a
6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell
$a
7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.]
$a
8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang
$a
10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman
$a
11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng
$a
12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon
$a
13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari
$a
1
$a
Restricted to subscribers or individual electronic text purchasers.
330
$a
"This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.
337
$a
Mode of access: World Wide Web.
452
1
$1
001(DLC)2011044136
452
1
$1
300
$a
Print version:
$1
001(DLC) 2011044136
$1
0101
$a
1466600292; 9781466600294
606
$a
Shared virtual environments.
$2
lc
$3
384999
606
$a
Computer-assisted instruction.
$2
lc
$3
384646
610
1
$a
Computer gaming scenarios
610
1
$a
Computer-generated training environments
610
1
$a
Embodied learning
610
1
$a
Games for knowledge acquisition and modeling
610
1
$a
Immersive educational games
610
1
$a
Interfaces for game interaction
610
1
$a
Motion-based game play
610
1
$a
Play in virtual worlds
610
1
$a
User experience
610
1
$a
Virtual space design
676
$a
371.33/4
$v
23
680
$a
LB1028.5
$b
.I555 2012e
702
1
$a
Freitas
$b
Sara de.
$3
384998
702
1
$a
Ferdig
$b
Richard E.
$g
Richard Eugene
$3
384997
712
0 2
$a
IGI Global.
$3
384528
856
7
$2
http
$3
Chapter PDFs via platform
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
筆 0 讀者評論
多媒體
評論
新增評論
分享你的心得,請勿在此評論區張貼涉及人身攻擊、情緒謾罵、或內容涉及非法的不當言論,館方有權利刪除任何違反評論規則之發言,情節嚴重者一律停權,以維護所有讀者的自由言論空間。
Export
取書館別
處理中
...
變更密碼
登入
請輸入帳號密碼
帳號(必備)
(請輸入學號/職號)
.
密碼
(請輸入學校電子郵件密碼)
.
校內教職員工及學生
*帳號:學號/職號 密碼:本校電子信箱密碼
附屬機構醫事人員、其他非編制內教職員工
*帳號:職號 密碼:身份證號共10碼,英文字母大寫
校友及外校實習生
*帳號:借書證上之條碼號 密碼:請點選忘記密碼重新設定
如有任何問題歡迎洽詢圖書館流通櫃台(分機2133*83;read@kmu.edu.tw),謝謝。
~請尊重智慧財產權,勿非法影印~
Login information for International Students: *Username: Student ID Password: KMU Email Password
If you have any question, please contact us. (Tel : 07-3121101#2133#83; Email: read@kmu.edu.tw)
~Please respect the Intellectual Property Rights, do not use illegal copies of textbooks ~
請在此電腦上記得個人資料
取消
忘記密碼? Forgot your password? (請注意!您必須已在系統登記E-mail信箱方能使用。且忘記密碼功能不適用校院內教職員及學生)