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Engaging consumers through branded e...
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Scribner, Lisa (1967-)
Engaging consumers through branded entertainment and convergent media
紀錄類型:
書目-語言資料,印刷品 : 單行本
其他作者:
ScribnerLisa, 1967-
其他作者:
Ruiz MafeCarla, 1973-
其他作者:
Marti ParreñoJose,
其他團體作者:
IGI Global
面頁冊數:
PDFs (353 pages)illustrations. :
標題:
Branding (Marketing) -
標題:
Product placement in mass media. -
標題:
Branded casual games
標題:
Branded content
標題:
Cross-cultural issues
標題:
Ethical issues
標題:
Gamification
標題:
Product placement
標題:
Serious games
標題:
Social networking
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8342-6
附註:
Content Type: text
摘要註:
"This book provides an interdisciplinary approach to connecting with the consumer through branding strategies in the entertainment and media fields, featuring information regarding emergent research and techniques"--Provided by publisher.
ISBN:
9781466683433
內容註:
Branded entertainment: past, present, and future / Jose Marti-Parreño, Carla Ruiz-Mafe, Lisa L. Scribner A classification of branded entertainment based on psychological levels of processing / Jesus Bermejo-Berros Author-as-franchise-product: Edgar Rice Burroughs Inc and Tarzan as historical branded entertainment / Matthew Freeman A theoretical model for the study of persuasive communication through digital games / Teresa de la Hera Conde-Pumpido The role of online social interaction in the recommendation of a brand community / Cleopatra Veloutsou, Laurence Dessart, Georgia Maria Arvaniti Deep and shallow gamification in marketing: thin evidence and the forgotten powers of really good games / Andreas Lieberoth, Max Møller, Andreea Catalina Marin Product placement in video games: image transference among emotions / Ines Küster [and 4 others] Sitcoms make you laugh and recycle: exploring the concept of behavior placements / Christine Kowalczyk, Jennifer Martinez Product placement in the pharmaceutical industry: the case of Sinemet in ER / Jose Enrique De la rubia Orti [and 3 others] How branded entertainment shapes consumers' brand attitudes: evidence from an advertiser-funded program / Yann Verhellen, Nathalie Dens, Patrick De Pelsmacker Brand perception and its relation to perceived performance of a public sports service / Mario Alguacil Jimenez [and 3 others] User-generated-content: concept, typology, and marketing outcomes / Jose Marti-Parreño, Lisa L. Scribner, Carla Ruiz-Mafe Involving customers through co-creation: an approach from the fashion industry / Desamparados Pardo-Cuenca, Vicente Javier Prado-Gasco.
Engaging consumers through branded entertainment and convergent media
Engaging consumers through branded entertainment and convergent media
/ Jose Marti Parreno, Carla Ruiz Mafe, and Lisa Scribner, editors. - PDFs (353 pages) ; illustrations..
Branded entertainment: past, present, and future / Jose Marti-Parreño, Carla Ruiz-Mafe, Lisa L. Scribner.
Content Type: textMedia type: electronicCarrier type: online resourceRestricted to subscribers or individual electronic text purchasers..
Includes bibliographical references and index..
ISBN 9781466683433ISBN 9781466683426
Branding (Marketing)Product placement in mass media.
Branded casual gamesBranded contentCross-cultural issuesEthical issuesGamificationProduct placementSerious gamesSocial networking
Scribner, Lisa
Engaging consumers through branded entertainment and convergent media
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A classification of branded entertainment based on psychological levels of processing / Jesus Bermejo-Berros
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Author-as-franchise-product: Edgar Rice Burroughs Inc and Tarzan as historical branded entertainment / Matthew Freeman
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A theoretical model for the study of persuasive communication through digital games / Teresa de la Hera Conde-Pumpido
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The role of online social interaction in the recommendation of a brand community / Cleopatra Veloutsou, Laurence Dessart, Georgia Maria Arvaniti
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Deep and shallow gamification in marketing: thin evidence and the forgotten powers of really good games / Andreas Lieberoth, Max Møller, Andreea Catalina Marin
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Product placement in video games: image transference among emotions / Ines Küster [and 4 others]
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Sitcoms make you laugh and recycle: exploring the concept of behavior placements / Christine Kowalczyk, Jennifer Martinez
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Product placement in the pharmaceutical industry: the case of Sinemet in ER / Jose Enrique De la rubia Orti [and 3 others]
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How branded entertainment shapes consumers' brand attitudes: evidence from an advertiser-funded program / Yann Verhellen, Nathalie Dens, Patrick De Pelsmacker
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Brand perception and its relation to perceived performance of a public sports service / Mario Alguacil Jimenez [and 3 others]
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User-generated-content: concept, typology, and marketing outcomes / Jose Marti-Parreño, Lisa L. Scribner, Carla Ruiz-Mafe
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Involving customers through co-creation: an approach from the fashion industry / Desamparados Pardo-Cuenca, Vicente Javier Prado-Gasco.
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8342-6
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