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Handbook of research on digital medi...
Harrison, Dew (1952-)

 

  • Handbook of research on digital media and creative technologies
  • Record Type: Language materials, printed : monographic
    Secondary Intellectual Responsibility: HarrisonDew, 1952-
    Secondary Intellectual Responsibility: IGI Global
    Description: PDFs (516 pages)illustrations. :
    Subject: Art and the Internet. -
    Subject: Social media - Research. -
    Subject: Information technology - Social aspects. -
    Subject: Animation
    Subject: Art and technology
    Subject: Communication technologies
    Subject: Computer games
    Subject: Digital self identity
    Subject: Education in creative spaces
    Subject: Spatial reasoning and creative design
    Subject: Urban management
    Subject: Video processing technologies
    Subject: Virtual reality
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8205-4
    Notes: Content Type: text
    Summary: "This book considers the latest research in education, communication, and creative social expression using digital technologies by exploring advances in art and culture across national and sociological borders"--Provided by publisher.
    ISBN: 9781466682061
    Content Note: Exploring liminal practices in art, technology, and science / Denise Doyle Be[ing] you: in[bodi]mental a real-time body swapping video performance / Lorna Ann Moore Big data - small world: materializing digital information for discourse and cognition / Ian Gwilt Digitizing the physical: physicalizing the digital / Joan Truckenbrod The virtual, alternate spaces, and the effects upon artwork / Alistair James Payne Sound image and resonant animated space: beyond the sonic veil / Ross Winning The earth sciences and creative practice: entering the anthropocene / Suzette Worden Transposing, transforming, and transcending tradition in creative digital media / Phillip Andrew Prager, Maureen Thomas, Marianne Selsjord "Virtual reality" reconsidered / Garfield Benjamin Designing pervasive virtual worlds / Everardo Reyes-Garcia Making it for the screen: creating digital media literacy / Paul Chilsen Using virtual environments to achieve learner outcomes in interprofessional healthcare education / Michelle Aebersold, Dana Tschannen Digital media in the classroom: emergent perspectives for 21st century learners / Kathy Sanford, Liz Merkel, Tim Hopper Using spatial reasoning for creative design: merging engineering and mathematics practices / D. Craig Schroeder, Carl W. Lee, Margaret J. Mohr-Schroeder An empirical study about the use of the internet and computer games among Croatian children / Sanja Tatalovic Vorkapic, Elma Polanec Tools for the process: technology to support creativity and innovation / Rachel Heinen [and 4 others] Digital parrhesia 2.0: moving beyond deceptive communications strategies in the digital world / François Allard-Huver, Nicholas Gilewicz BOLD ideas for creative social networking: an invitational discussion / Wei Zhang, Cheris Kramarae Smart CCTV and the management of urban space / Jung Hoon Han, Scott Hawken, Angelique Williams Crafting smart cities in the Gulf Region: a comparison of Masdar and Lusail / Evren Tok [and 4 others].
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