Interdisciplinary advancements in ga...
Ferdig, Richard E.

 

  • Interdisciplinary advancements in gaming, simulations and virtual environments : emerging trends
  • Record Type: Language materials, printed : monographic
    Title Information: emerging trends
    Secondary Intellectual Responsibility: FreitasSara de.,
    Secondary Intellectual Responsibility: FerdigRichard E.,
    Secondary Intellectual Responsibility: IGI Global.
    Place of Publication: Hershey, Pa.
    Published: IGI Global;
    Year of Publication: c2012.
    Description: electronic texts (315 p.)digital files. :
    Subject: Shared virtual environments. -
    Subject: Computer-assisted instruction. -
    Subject: Computer gaming scenarios
    Subject: Computer-generated training environments
    Subject: Embodied learning
    Subject: Games for knowledge acquisition and modeling
    Subject: Immersive educational games
    Subject: Interfaces for game interaction
    Subject: Motion-based game play
    Subject: Play in virtual worlds
    Subject: User experience
    Subject: Virtual space design
    Online resource: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
    Summary: "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.
    ISBN: 9781466600300
    Content Note: 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari 1 Restricted to subscribers or individual electronic text purchasers.
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